During my internship I worked on Marble Adventures, a top-down puzzle game where the player is required to navigate a marble through an assortment of levels. The game was produced for the 150th anniversary of Continental, a German parts manufacturing company.
My tasks included, besides some smaller gameplay implementations, the design and complete build-up of a level editor that enables live editing of levels allowing the changes to be online and available as soon as the designer presses the save button.
Marble adventures is implemented in the PlayCanvas engine allowing the application to run in all modern browsers on desktop as well as their mobile counterparts.
The internship gave me the opportunity learn JavaScript as well as various additional web technologies and gave me my first insight into the game development industry.