In 2020 I attended the Schmiede Gamejam the second year in a row where it happened that I grouped up with the same team as the year before. The Gamejam weekend produced “What Happened”, a click-based game where a detective needs to retrace the steps of a crime in order to solve it.
I was mainly responsible for implementing the main menu, in-game menu, and finish screen, giving me the opportunity to dive a bit into Unity’s UI system. In addition, I experimented a bit with Unity’s shader graph and post processing effects.
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